The point is you need a lot of ships to capitalize on plasma missile, and you have to mix them with other weapons if you want to actually keep the system after you destroy your enemy fleet. If he mixes any other weapon with plasma to have a chance in the subsequent combat phases he's purposedly gimping himself, since he's either using basic or he wasted research for 2 top tier weapon and that means he has lost anyway. A point of armor left and a basic cannon mean the whole system is yours after the initial barrage. Solution: just send there a single point of armor above that number, it doesn't matter in which form. By their nature, if you go PlaMis you'll want to spam them on interceptors (it's quite easy to stop plasma on a captial, and cap ships need staying power to get their full value in combat) so people are discouraged when 5-6 interceptors can output ~20+ damage dices. The problem with Plasma Missile is quite simple, they are a pricey end-tier tech, do a lot of damage but only fire once per combat.
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